javascript html5 canvas frontend creative

Drawing Canvas App

Create a digital drawing application with multiple tools, colors, and brush sizes

โฑ๏ธ Time Breakdown

๐Ÿ“‹
Planning
~1 hours
๐Ÿ’ป
Coding
~2 hours
๐Ÿงช
Testing
~1 hours

๐Ÿ“Š Difficulty

MEDIUM

๐ŸŽ“ Learning Outcomes

  • โ€ข Working with REST APIs
  • โ€ข Managing application state
  • โ€ข Creating responsive layouts

Drawing Canvas App

Build a full-featured drawing application using HTML5 Canvas. Users can draw, paint, and create artwork with various tools including brushes, shapes, and color palettes.

Project Checklist

  • Set up HTML5 Canvas element and drawing context
  • Implement basic drawing functionality with mouse/touch events
  • Create a toolbar with different brush sizes and colors
  • Add shape tools (circle, rectangle, line)
  • Implement undo/redo functionality
  • Add ability to save drawings as images

Bonus Project Checklist Items

  • Add layers support for complex drawings
  • Implement different brush types (pencil, marker, spray, eraser)
  • Add image import and editing capabilities
  • Create a color picker with custom color selection
  • Add text tool for adding labels to drawings
  • Implement drawing history playback

Inspiration (Any companies/libraries similar)

  • MS Paint
  • Sketchpad
  • Procreate (simplified version)

Hint/Code snippet to start

To get started, you can use the following code snippet to set up basic drawing:

const canvas = document.getElementById('drawing-canvas');
const ctx = canvas.getContext('2d');
let isDrawing = false;

canvas.addEventListener('mousedown', startDrawing);
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', stopDrawing);

function startDrawing(e) {
  isDrawing = true;
  ctx.beginPath();
  ctx.moveTo(e.offsetX, e.offsetY);
}

function draw(e) {
  if (!isDrawing) return;
  ctx.lineTo(e.offsetX, e.offsetY);
  ctx.stroke();
}
โ˜ฐ

Project Requirements

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